Microsoft Close Combat Uživatelský manuál

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Game Reference
Close Combat
*69052*
m
Take command of men who act like real soldiers
Close Combat Keyboard Quick Reference
You can choose commands and expand or scroll the Close Combat View Area using the following
key combinations and sequences:
Function In Windows95 On the Macintosh
Scroll the View Area Arrow keys Arrow keys
Expand the View Area
CTRL+G (or ALT, O, G) COMMAND+G
Turn sound on/off ALT, O, S
Turn music on/off ALT, O, M
Turn videos on/off ALT, O, V
Remove trees CTRL+T (or ALT, O, T) COMMAND+T
Remove soldiers KIA CTRL+K (or ALT, O, K) COMMAND+K
Pause Close Combat F3 COMMAND+P
Stop a game CTRL+A (or ALT, G, A) COMMAND+A
Exit Close Combat ALT+F4 (or ALT, G, X) COMMAND+Q
Get Help F1 COMMAND+H
Issue a Move command Select a team, then press Z Select a team, then press Z
Issue a Move Fast command Select a team, then press X Select a team, then press X
Issue a Fire command Select a team, then press C Select a team, then press C
Issue a Smoke command Select a team, then press V Select a team, then press V
m
Game Reference
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Shrnutí obsahu

Strany 2 - About Close Combat

Chapter 2 Setup and Game Play 9To start Boot Camp1Click the Boot Camp button.2Click a Boot Camp exercise in the list.3Click Begin.During Boot Cam

Strany 3 - Close Combat Game Theory

Chapter 5 Weapons 9960-mm Mortar (Mortar 60-mm,M2 and Mount M2)Caliber 60-mm (2.36 in.)Muzzle velocity 163 mps (535 fps)Weight 18.9 kg (42 lbs

Strany 4

100 Close CombatStandard and Short 8-cm MortarsCaliber 81.4 mm (3.2 in.)Weight 56.4 kg (124 lbs)/28.2 kg (62 lbs)Overall length 123 cm (48 in.)/9

Strany 5 - Who’s in Control? You Choose

Chapter 5 Weapons 101M1 57-mm Antitank GunCaliber 57 mm (2.24 in.)Muzzle velocity 823 mps (2,700 fps)Weight 1,215 kg (2,700 lbs)Armor penetrat

Strany 6 - Setup and Game Play

102 Close Combat3-inch Gun M5Caliber 76.2 mm (3 in.)Weight 2,215 kg (4,875 lbs)Muzzle velocity 792 mps (2,600 fps)Armor penetration 122 mm (4.8

Strany 7 - System Requirements

Chapter 5 Weapons 10388-mm Antitank Gun (Pak 43)I.G. 18 7.5-cm Light Infantry GunCaliber 75 mm (2.95 in.)Muzzle velocity 221 mps (725 fps)Weigh

Strany 8 - Close Combat Game Types

104 Close CombatPanzer III L Medium TankM5A1 Light TankWeight 15,380 kg (33,912 lb)Maximum speed 60 km/h (37.2 mph)Main gun 37 mm (1.46 in.)Armor

Strany 9 - Going to Boot Camp

Chapter 5 Weapons 105M4A1 (75-mm) “Sherman” TankPanzer IV H TankWeight 25,000 kg (55,000 lbs)Maximum speed 38 km/h (23 mph)Main gun 75-mm (2.

Strany 10 - Armor Strategies

106 Close CombatM4A3 (76.2-mm) “Sherman” TankPanzer V “Panther” Medium TankWeight 45,500 kg (100,100 lbs)Maximum speed 46 km/h (28 mph)Main gun 7

Strany 11 - Campaign Play

Chapter 5 Weapons 107StuG IIIG/StuH 42Infantry Support TanksWeight 23,900 kg (52,580 lbs)Maximum speed 40 km/h (24.4 mph)Main gun StuG IIIG: 7

Strany 12 - You can start a game by

108 Close CombatMarder III Self-Propelled Antitank GunM10 Tank DestroyerWeight 29,938 kg (66,013 lb)Maximum speed 48 km/h (29.8 mph)Main gun 76.2

Strany 13 - Reconnoitering Close Combat

10 Close CombatManeuver PlayWhen you start a Maneuver, the Game screen appears with Close Combat inDeployment mode. You use this mode to move your t

Strany 14 - Level Of Difficulty Buttons

Chapter 5 Weapons 109M36 Tank DestroyerJagdpanther (“Hunting Panther”)Tank DestroyerWeight 46,000 kg (101,200 lbs)Maximum speed 46 km/h (28 mph

Strany 15 - Game Screen

110 Close CombatSdKfz 250 Light ArmoredTroop CarrierWeight 5,909 kg (13,000 lbs)Maximum speed 74 km/h (45 mph)Armament MG 34 machine gunArmor 6

Strany 16 - Command Menu

Chapter 5 Weapons 111SdKfz 231 Armored CarWeight 7,590 kg (16,700 lbs)Maximum speed 32 km/h (51 mph)Armament one 2 cm-gun (Kw.K30 or 38) andon

Strany 17 - Team Monitor

112 Close CombatJeepKfz 1 KübelwagenWeight 986 kg (2,170 lbs)Maximum speed 80 km/h (50 mph)Engine 1,131 cc (69 cu. in.) 25 hp4-cyl (rear-mounted,

Strany 18

Chapter 6 Terrain 113Chapter 6TerrainYou fight battles on game maps that consist of interlocking tiles 40 pixels by 40 pixels large (or 8meters by

Strany 19 - Close Combat

114 Close CombatMarshHeight: FlatConcealment: PoorVisual hindrance: PoorProtection from aimed fire: Very poorProtection from HE shells: FairDeep Wat

Strany 20

Chapter 6 Terrain 115OrchardHeight: Very tallConcealment: GoodVisual hindrance: Blocks viewProtection from aimed fire: Very goodProtection from HE

Strany 21 - Soldier Monitor

116 Close CombatBreak inHeight: ShortBocageConcealment: GoodVisual hindrance: Blocks viewProtection from aimed fire: PoorProtection from HE shells:

Strany 22 - Vehicle Team Panel

Chapter 6 Terrain 117ShellholeHeight: FlatConcealment: FairVisual hindrance: Very poorProtection from aimed fire: Very goodProtection from HE shell

Strany 23 - Infantry Team Panel

118 Close CombatStructuresStructures are buildings constructed by the Norman farmers and villagers, by theGerman Army, or by the United States Army.

Strany 24 - Soldier Panels

Chapter 2 Setup and Game Play 11• You play the next battle if you suffer a minor defeat.• You skip ahead one battle if you suffer a major defeat.

Strany 25

Chapter 6 Terrain 119Stone BuildingsStone buildings include civilian structures such as houses,churches, and shops.Interior (Floor)Height: FlatConc

Strany 26

120 Close CombatBunkersBunkers are structures built by the military specifically fordefensive purposes.Interior (Floor)Height: FlatConcealment: Fair

Strany 27

Chapter 7 The Big Picture: A Short History of World War II 121Chapter 7The Big Picture:A Short History of World War IIThe seeds of World War II

Strany 28 - Message Monitor

122 Close CombatLet Loose the Dogs of War: World War II BeginsOn August 23, 1939 Germany and the Soviet Union sign a nonaggression pact thatsecretly

Strany 29 - Debriefing Screen

Chapter 7 The Big Picture: A Short History of World War II 123Russia Invades FinlandFinland, one of the countries apportioned to the Soviet Unio

Strany 30 - Debriefing Details Screen

124 Close CombatField Marshal Rundstedt’s Army Group A roars across the French border onMay 10 against light resistance. General Heinz Guderian, a le

Strany 31 - Debriefing Table

Chapter 7 The Big Picture: A Short History of World War II 125Allied troops massed on thebeach at Dunkirkon the morning of June 4, they still ca

Strany 32

126 Close Combat“To make union with Englandwas fusion with a corpse.”Marshal Henri Pétain, whocapitulated to Germany ratherthan participate in what h

Strany 33

Chapter 7 The Big Picture: A Short History of World War II 127eventual invasion of Great Britainan operation dubbed Sealion. TheLuftwaffe’s ord

Strany 34 - Starting Games

128 Close Combateffective strategy is to send small fighter forma-tions to disrupt and harry the German bombers.It is a decision that proves correct;

Strany 35 - To select German strength

12 Close CombatReconnoitering Close CombatClose Combat uses four screens: the Command, Game, Debriefing, andDebriefing Details screens.Command Scree

Strany 36

Chapter 7 The Big Picture: A Short History of World War II 129sides losing about 25 planes, but the RAF stings the Luftwaffe by swatting 35bombe

Strany 37 - Starting Campaign Play

130 Close CombatFrom late June until early November, the British regroup and resupply. By lateNovember, they are ready to launch a counterattack. Ope

Strany 38 - Starting Replays

Chapter 7 The Big Picture: A Short History of World War II 131Scale of ForcesThe scale of the fighting between the SovietUnion and Germany dwarf

Strany 39 - Winning Close Combat Games

132 Close CombatStill, the Germans continue to taste nothing but success while the Soviets swallowthe bitterness of defeat. The Germans capture Kiev

Strany 40 - Deploying Teams

Chapter 7 The Big Picture: A Short History of World War II 133Finally, on December 5 Hitler agrees with his commandershe must suspend theoffens

Strany 41 - Issuing Commands

134 Close Combat188 American aircraft are destroyed. But not all goes as the Japanese planned. Bycoincidence, the U.S. Navy’s three aircraft carriers

Strany 42 - To issue a Move Fast command

Chapter 7 The Big Picture: A Short History of World War II 135The Allies Agree to “Beat Germany First”In the months following the Japanese attac

Strany 43 - To issue a Smoke command

136 Close CombatThe Long Road to NormandyWith the Japanese attack on Pearl Harbor and America’s entrance into the war, theconflict is now truly globa

Strany 44 - Issuing a Defend Command

Chapter 7 The Big Picture: A Short History of World War II 137perform holding actions while the Germans develop a new generation ofsubmarines.Th

Strany 45 - Issuing a Hide Command

138 Close CombatApril, 51 divisions from Italy, Rumania, Hungary, Slovakia, and Spain arrive onthe Eastern Front.In preparation for the summer offens

Strany 46 - Using the Toolbar

Chapter 2 Setup and Game Play 13Campaign button When you click the Campaign button, the availableCampaigns appear in the scrollable list. When yo

Strany 47 - Game Play Mode

Chapter 7 The Big Picture: A Short History of World War II 139Russian soldiers in winter camouflage on the attackBy being thrifty with reinforce

Strany 48 - Monitoring the Game

140 Close CombatOn December 12, Manstein launches Army Group Don’s 13 divisions towardStalingrad. Manstein’s fear fast becomes a reality; Soviet anti

Strany 49 - Using the Message Monitor

Chapter 7 The Big Picture: A Short History of World War II 141infantry that make the difference. A bloody toll is extracted from theGerman force

Strany 50 - Pausing a Game

142 Close CombatThe Afrika Korps advances cautiously at first, but press their advantagewhen they discover the poor disposition of the British troops

Strany 51 - Ending Games

Chapter 7 The Big Picture: A Short History of World War II 143Rommel’s forces are again desperately short of supplies, but after receivingpromis

Strany 52 - Saving Games

144 Close Combatbehind schedule. On October 25, Monty personally intervenes in the battle tomake sure that the advance is vigorous. The British have

Strany 53 - Using the Options Menu

Chapter 7 The Big Picture: A Short History of World War II 145On November 5, 1942, General Eisenhower arrives in Gibraltar to commandOperation T

Strany 54 - Turning Videos On/Off

146 Close CombatOn March 9 Rommel leaves North Africa for good. On his way back to Germanyhe meets with Mussolini in Rome and Hitler in East Prussia;

Strany 55 - Minimizing Close Combat

Chapter 7 The Big Picture: A Short History of World War II 147The Long FormationThe Air War In EuropeThe air war raging over Western Europe tur

Strany 56 - Getting Help

148 Close CombatBy June 6, Allied air superiority makes it impos-sible for the Germans to move reinforcements tothe front intact. It takes some units

Strany 57

14 Close CombatScrollable ListThe scrollable list is the portion of the Command screen used to display BootCamp exercises, battles (Maneuvers), Camp

Strany 58 - Basic Tactics

Chapter 7 The Big Picture: A Short History of World War II 149On July 10, General Patton’s forces land, smash through light resistance, andquick

Strany 59 - Game Play Tips

150 Close CombatWith the collapse of Sicily, Eisenhower wants to land on the Italianmainland. When he receives permission to proceed, he plans adiver

Strany 60 - Chapter 3 Tactics

Chapter 7 The Big Picture: A Short History of World War II 151Problems of SupplyBoth the Allies and Germans laborunder supply problems during th

Strany 61 - Vehicle Tips

152 Close CombatOver the first two weeks of January, both the Eighth and Fifth Armiesclose on the Gustav Line. On January 15, the II Corps captures M

Strany 62

Chapter 7 The Big Picture: A Short History of World War II 153When the Allies renew the offensive on May 11, four corps are thrownforwardthe U.

Strany 63 - Weapons Tips

154 Close CombatDwight D. Eisenhower(1890-1969). Eisenhower’sdistinguished military careerbegan with his graduationfrom West Point in 1915.Although h

Strany 64

Chapter 7 The Big Picture: A Short History of World War II 155On the Eve of Operation OverlordBy May 1944, Germany has seen its fortunes fade; t

Strany 65 - General Tips

156 Close CombatFRANCELUXBELGIUMParisScheldt RiverNETHERLANDSRhine RiverMoselle RiverGERMANYMeuse RiverSa™ne RiverYonne RiverSeine RiverLoire RiverIT

Strany 66 - The Normandy Campaign

Chapter 7 The Big Picture: A Short History of World War II 157The Soviet campaigns of 1943−1944 have proved decisive. Russia regains most ofthe

Strany 67 - Dwight D. Eisenhower

158 Close CombatAmerican tank rolls past wrecked tanks from both armiesreacts quickly,sending the SeventhArmored and 101stAirborne Divisionsto hold t

Strany 68 - Montgomery

Chapter 2 Setup and Game Play 15pointer to the edge of the Game screen. For example, if you move the mousepointer to the right side of the Game s

Strany 69 - The German Forces in Normandy

Chapter 7 The Big Picture: A Short History of World War II 159American and Russian soldiersThe Road to BerlinAfter the Battle of the Bulge, the

Strany 70 - The Allies Invade on D-Day

160 Close Combatflag from a second story window of the Reichstag. An hour later, Hitler commitssuicide. At 2250 hours, Soviet flags fly from the Reic

Strany 71

Chapter 7 The Big Picture: A Short History of World War II 161advance of the Fourth Guards Tank Army. This force reaches Prague to find theGerma

Strany 73 - Off The Beach

16 Close CombatGame Screen MonitorsFive monitors appear in the Game screen: • Team monitor• Soldier monitor• Message monitor• Overview monitor• Zoom

Strany 74 - Across The Aure

Chapter 2 Setup and Game Play 17conscript (least experienced). Base morale is the team’s morale at the start of abattle and represents the soldie

Strany 75 - Normandy: June 13, 1944

18 Close CombatLeader RankAn insignia indicates the team leader’s rank. The leader of any given team can beeither the leader of only that team, or t

Strany 76 - 200-400 yds

Chapter 1 About Close Combat 1Chapter 1About Close CombatJune 6, 1944. The largest invasion fleet in history lies off the coast of Normandy,Franc

Strany 77 - First Encounters in the

Chapter 2 Setup and Game Play 19following the orders you issued. Red text indicates the team is intentionally actingagainst the command you issue

Strany 78 - U.S. troops under fire in

20 Close CombatSoldier MonitorThe Soldier monitor lists the soldiers that composeeach team in your fighting force. Selecting a teamin the Team monit

Strany 79 - Allied Improvisation in the

Chapter 2 Setup and Game Play 21Fatigue Fatigue accumulates as a soldier runs or carries heavy equipment;resting reduces fatigue.Observation If a

Strany 80 - Breaking the Impasse

22 Close CombatSmoke Indicator A vehicle can fire smoke shells only if it has the Smokesymbol.Vehicle Condition There are seven vehicle conditions;

Strany 81 - Purple Heart Draw

Chapter 2 Setup and Game Play 23Current Order Same as Current Order in the Team monitor. The last order youissued, or the last order the team has

Strany 82 - SaintÐL™

24 Close CombatCurrent Action Displays what the soldier is doing. The current action text iscolor-coded; green indicates the soldier is following an

Strany 83

Chapter 2 Setup and Game Play 25Crawling Soldier is crawling toward cover or destination.Ambushing Soldier is ambushing the enemy.Hiding Soldier

Strany 84 - Taking Saint-Lô at Last

26 Close CombatHealth Shows a soldier’s physical state. These states are described in thefollowing table.Health DescriptionHealthy (green background

Strany 85 - The ruins of Saint-Lô

Chapter 2 Setup and Game Play 27Ammunition type DescriptionAP Armor piercing.HE High explosive; used against infantry, light vehicles, andstructu

Strany 86 - Epilogue: Operation Cobra and

28 Close CombatDebriefing ScreenThe Debriefing screen appears at the end of each battle (unless you selected AbortBattle, in which case the Command

Strany 87 - Patton Unleashed

2 Close CombatClose Combat Game TheoryHistorical accuracy and realistic psychology make Close Combat different fromother strategy games. The forces,

Strany 88 - a 24-kilometer–

Chapter 2 Setup and Game Play 29Historical TimelineThe Historical Timeline shows you how long it took the Americans to advancefrom Omaha Beach to

Strany 89

30 Close CombatReturn ButtonWhen you click the Return button, the Debriefing screen appears. For moreinformation, see “Debriefing Screen.”Color Scal

Strany 90 - Walther P 38

Chapter 2 Setup and Game Play 31Leadership Leadership indicates the ability a soldier has to lead his team, rallyhis team, and rally other teams.

Strany 91 - Springfield ’03 Rifle

32 Close CombatSoldiers Killed Two numbers may be displayed in this field; the top numberindicates the number of enemy soldiers a soldier killed in

Strany 92 - Semiautomatic Rifle

Chapter 2 Setup and Game Play 33Assault Badge (German) Awarded for bravery. The number displayed is thecumulative total of medals awarded during

Strany 93 - M1 Carbine

34 Close CombatRefining the Level of DifficultyYou can refine the level of difficulty of any game. When you select the Custombutton on the Command s

Strany 94 - MP40 Machine Pistol

Chapter 2 Setup and Game Play 355Click the text box or press Enter.The selected strength appears in the text box.American Units Always Obey Order

Strany 95 - MG 42 Machine Gun

36 Close CombatEnemy Units Are Always VisibleYou use this check box to make sure you can always see enemy unitsin the View Area.To make enemy units

Strany 96 - Chapter 5 Weapons

Chapter 2 Setup and Game Play 376Click OK.The New Campaign Game popup disappears and your newCampaign is added to the scrollable list.7Click Begi

Strany 97 - Panzerfaust

38 Close CombatWinning Close Combat GamesWinning any battle is based on the following criteria, which are listed from mostimportant to least:• Pushi

Strany 98 - Panzerschreck

Chapter 1 About Close Combat 3You can choose to exercise “super” control over your troops by setting soldiers inthe “always obey orders” mode bef

Strany 99 - American Hand Grenades

Chapter 2 Setup and Game Play 39If you capture a Victory Location and are not routed off the field, you receive allof the points for that locatio

Strany 100 - M2 and Mount M2)

40 Close CombatIssuing CommandsNo matter what kind of game you choose—Maneuver, Campaign, orReplay—you can issue six commands to your teams: Move, M

Strany 101 - 81-mm Mortar (81-mm Mortar

Chapter 2 Setup and Game Play 414Drag the destination line from the team’s current location to thedestination you want.5Click the mouse button ag

Strany 102 - 50-mm Antitank Gun (Pak 38)

42 Close CombatTo issue a Fire command1Point at the team you want to fire or click the team to select it.When you select a team, the View Area displ

Strany 103 - 75-mm Antitank Gun (Pak 40)

Chapter 2 Setup and Game Play 43The target line is red if nothing blocks the team’s line of sight orline of fire to the target. If the target lin

Strany 104 - 88-mm Antitank Gun (Pak 43)

44 Close CombatTo issue a Defend command1Point at the team you want to order to defend its present position or click theteam to select it.When you s

Strany 105 - M5A1 Light Tank

Chapter 2 Setup and Game Play 45Using the ToolbarThe Close Combat toolbar on the right of the View Area contains buttons you canclick to change y

Strany 106 - IV H Tank

46 Close CombatGame Play ModeIn Game Play mode, the toolbar looks like the figure at left.Toolbar in Game Play modeThe Game Play mode toolbar button

Strany 107 - V “Panther” Medium Tank

Chapter 2 Setup and Game Play 47Monitoring the GameUsing Close Combat’s monitors, you “see” what’s happening to teams not inview. The maps used i

Strany 108 - Tiger I Heavy Tank

48 Close CombatUsing the Team MonitorYou monitor the status of your teams using the Team monitor. To view all theteams in the monitor, use the scrol

Strany 109 - M10 Tank Destroyer

4 Close CombatWho’s in Control? You ChooseAs noted earlier, your teams may or may not obey an order you give them.However, you can avoid order over

Strany 110 - Jagdpanther

Chapter 2 Setup and Game Play 49red (the most important) messages do not appear in the monitor; you click the redbutton again to make these messa

Strany 111 - M3A1 Halftrack

50 Close CombatEnding GamesYou can end a Close Combat game in three ways:• You can end any game by clicking the End Battle button on theToolbar. If

Strany 112 - SdKfz 231 Armored Car

Chapter 2 Setup and Game Play 51To stop a game1From the Game menu (Windows 95) or File menu (Macintosh),choose Abort Battle.A popup appears askin

Strany 113 - Kübelwagen

52 Close CombatCampaigns are automatically saved at the end of each battle as a saved Campaign.You can also save a Campaign battle as a Replay; howe

Strany 114 - Basic Terrain

Chapter 2 Setup and Game Play 53Turning Sound On/OffYou can turn game sounds (gunfire, soldiers’ voices, and other sounds)on or off.To turn game

Strany 115 - Civilian Terrain

54 Close CombatTo expand the View Area to use the entire screen• Choose Expand View Area on the Options menu. To view all gamemonitors and return th

Strany 116 - Chapter 6 Terrain

Chapter 2 Setup and Game Play 55Playing Head-to-HeadFor information on head-to-head play, see the README file on the CloseCombat CD-ROM, or look

Strany 118

Chapter 3 Tactics 57Chapter 3TacticsThis chapter describes tactics and provides game tips you can use while playingClose Combat.Basic TacticsYou

Strany 119 - Structures

58 Close CombatWhen you fire smoke rounds, the smoke lasts approximately one minute; thesmoke is thickest when the rounds first go off. Smoke plumes

Strany 120 - Stone Buildings

Chapter 2 Setup and Game Play 5Chapter 2Setup and Game PlayThis chapter describes how to install and set up Close Combat, how tolearn game-play b

Strany 121 - Close Combat

Chapter 3 Tactics 59• Don’t order units too far in advance of Victory Locations until these locationshave been neutralized. Doing so is asking f

Strany 122 - The Big Picture:

60 Close CombatVehicle TipsYou can use the tips in this section when issuing commands to your vehicleteams. For information on the factors affecting

Strany 123 - German armor on the

Chapter 3 Tactics 61Schurzen Identifies whether or not the vehicle is equipped withSchurzen plating (thin metal plates set a few inches outfrom

Strany 124 - Germany Blitzes West

62 Close CombatWeapons TipsYou can use the tips in this section when issuing commands to your vehicleteams. For information on the factors affecting

Strany 125 - the Luftwaffe

Chapter 3 Tactics 63Specific tips for weapons are as follows:• Don’t order your mortars to fire at infantry hiding in bunkers or buildingsbecaus

Strany 126 - Triomphe

64 Close CombatGeneral Tips• When a team is shot at or spots an enemy for the first time, the team cancelsits goal. For example, if you issue a Move

Strany 127 - The Battle of Britain

Chapter 4 The Normandy Campaign in Close Combat 65Chapter 4The Normandy Campaignin Close CombatThe Normandy campaign is a six-week series of battl

Strany 128 - “Never in the field of human

66 Close CombatThe Evolution of Operation OverlordThe Normandy Campaign is the end result of more than two-and-a-halfyears of planning, training, an

Strany 129 - Close Combat

Chapter 4 The Normandy Campaign in Close Combat 67Soon after the Allies commit to the invasion of France, it becomes clearthat an adequate troop a

Strany 130 - The North Africa Campaign

68 Close CombatThe German Forces in NormandyAs the German High Command realizes that an invasion in the West isimminent, the number of combat divisi

Strany 131 - Germany Attacks Russia

6 Close CombatTo set up Close Combat on the Macintosh1Insert the Close Combat CD into the CD-ROM drive.The Close Combat CD icon appears.2Double-click

Strany 132 - Scale of Forces

Chapter 4 The Normandy Campaign in Close Combat 69an Allied invasion is with a rapid counterattack on the beaches frombehind a fortified coastal s

Strany 133 - Wehrmacht

70 Close CombatU.S. soldiers landing on Omaha BeachThe next morning, following a fierce air and naval bombardment, thefirst assault waves from five

Strany 134 - Sunday Surprise

Chapter 4 The Normandy Campaign in Close Combat 71“Bloody Omaha” and BeyondOf the vast number of Allied troops that wade or parachute intoNormandy

Strany 135

72 Close CombatOff The BeachBetween midday on June 6 and the evening ofJune 7, elements of the 115th and 116th InfantryRegiments fight their way inl

Strany 136 - and the

Chapter 4 The Normandy Campaign in Close Combat 731,429 tons of supplies are moved, increasing to 7,000 tons a day byD-Day plus five. The paratroo

Strany 137 - The Long Road to Normandy

74 Close Combatflooded by the Germans. But if the troops of Bradley’s First Army thinkthey will now have a few days’ triumphant progress inland to S

Strany 138 - and fight well. It is also a

Chapter 4 The Normandy Campaign in Close Combat 75German Defenses in the BocageStanding between Bradley’s First Army and its goal of Saint-Lô are

Strany 139 - The Axis Cracks

76 Close Combatopposite hedgerow corners at the back of the field to immo-bilize attacking infantry. Light machine guns and machinepistols in the he

Strany 140

Chapter 4 The Normandy Campaign in Close Combat 77Germans have mastered the advance by infiltration, sending smallparties to turn the flank of the

Strany 141

78 Close Combatthey quickly master the art of unloading directly onto Omaha and Utahbeaches, and after a few days are actually moving more supplies

Strany 142 - Monty and Torch

Chapter 2 Setup and Game Play 7Close Combat Game TypesYou can play four types of games with Close Combat: Boot Camp,Maneuvers, Campaigns, and Re

Strany 143 - Operation Torch. On

Chapter 4 The Normandy Campaign in Close Combat 79But all these technical advances aren’t enough to keep the hedgerowbattle from dragging on too s

Strany 144 - Pour le Mérite

80 Close Combatthe center field and attack the flanks of the German positions there. Thisallows the U.S. soldiers to take more territory while facin

Strany 145

Chapter 4 The Normandy Campaign in Close Combat 81Seventh Army troops in the vicinity dig into defensive positions,including foxholes and even tun

Strany 146

82 Close Combatapproaches to the hill were targeted with artillery, mortars, antitankweapons, and machine guns, and the German defenders, mainly fro

Strany 147 - and they had

Chapter 4 The Normandy Campaign in Close Combat 83roadway by nightfall. With the Seventh Army occupied on so manyfronts, no reserves are left to r

Strany 148 - The Air War In Europe

84 Close Combatmortar and artillery fire. In the north, the 35th Division isfought to a virtual standstill by a sophisticated series ofGerman defens

Strany 149 - Landings in Sicily

Chapter 4 The Normandy Campaign in Close Combat 85For the Americans, the cost of capturing Saint-Lô and the surroundingcountryside is steep: Nearl

Strany 150 - Landings in Italy

86 Close CombatGoodwood, pushing the Germans east of Caen. Although the Britishsuffer severe tank losses, the attack draws even more German troopsin

Strany 151 - a trait the Germans

Chapter 4 The Normandy Campaign in Close Combat 87While Bradley’s First Army threatens only the Germans in Normandy,Patton’s Third Army threatens

Strany 152 - On To Rome

88 Close CombatCasualty rates for the Allied and Axis sides, along with French civilians,average 10,000 a day, making the Battle of Normandy one of

Strany 153

8 Close CombatOn the Command screen, click to select the game options you want:1Click Boot Camp (basic training), Maneuvers (to fight single battles)

Strany 154

Chapter 5 Weapons 89Chapter 5WeaponsOperation SemiautomaticCaliber .45 (11.4 mm)Muzzle velocity 253 mps (830 fps)Capacity 7-round detachable

Strany 155

90 Close CombatMauser Kar 98Springfield ’03 RifleOperation Manual, bolt-actionCaliber 7.92 mm (.31 in.)Muzzle velocity 745 mps (2,445 fps)Capacit

Strany 156 - The End of

Chapter 5 Weapons 91Garand RifleOperation SemiautomaticCaliber .30 (7.62 mm)Muzzle velocity 853 mps (2,800 fps)Capacity 8-shot clipWeight 4.

Strany 157 - Festung Europa

92 Close CombatM1 CarbineBrowning Automatic Rifle (BAR)Operation M1 & M1A1: semiautomatic;M2: selective fire (fully and semiautomatic)Caliber

Strany 158 - Blitzkrieg

Chapter 5 Weapons 93Thompson Submachine GunOperation Selective fire (fully andsemiautomatic)Caliber .45 (11.4 mm)Muzzle velocity 280 mps (920

Strany 159 - American tanks on

94 Close Combat.30-caliber Air-Cooled Machine Gun(M1919A4)Operation Fully automatic, air-cooledCaliber .30 (7.62 mm)Muzzle velocity 853.4 mps (2,

Strany 160 - The Road to Berlin

Chapter 5 Weapons 95.50-caliber Air-Cooled Machine Gun(M2-HB)Operation Selective fire (fully or semiautomatic),air-cooledCaliber .50 (12.7 mm)M

Strany 161 - And Beyond

96 Close CombatOperation Grenade launcher, percussion firedCaliber 44 mm (1.73 in.)Weight 5 to 7 kg (11 to 15.4 lbs)Overall length approx. 104 c

Strany 162

Chapter 5 Weapons 97BazookaPanzerschreck AntitankRocket LauncherOperation Rocket launcher, electrically firedCaliber 88 mm (3.46 in.)Weight 9.

Strany 163

98 Close CombatGerman Hand GrenadesStick GrenadeGrenade weight 0.61 kg (1.36 lb)Charge weight .17 kg (6 oz)Overall length 355.6 mm (14 in.)Egg Gr

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